Aaron Reed has written some pretty fine IF. Gourmet was one of my favorites from the 2003 IF Comp, just a lot of fun to play. It even has its own theme song (judge for yourself). And of course there's Whom The Telling Changed, which received much well-deserved recognition and was a finalist in 2006 at the now-defunct Slamdance Guerrilla Gamemaker Competition. I also see that Aaron was interviewed back then for Get Lamp, Jason Scott's (hopefully) upcoming documentary on text adventures.
He also lives about ten minutes away from my house. We met a couple of times at the quarterly Utah Indie Gamers Night, and he's a pretty fascinating guy.
Aaron is about to launch his epic new work of IF, Blue Lacuna, which he is calling an "interactive novel". Before that, though, there is an online prelude:
Rather than describe it, just follow the links and experience it.
I'm looking forward to trying Blue Lacuna. I've got some high expectations for it.
January 27, 2009
blueful
Posted by Michael Rubin at 10:15 AM
Labels: games as art, indie games, interactive fiction
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2 comments:
I can't seem to get the final page to work. Should those be links?
Yeah, they should be, although they don't really look like traditional links. I didn't think they were until I clicked on one of them, and it seemed to do what it was supposed to.
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