tag:blogger.com,1999:blog-3387285221768321825.post7871345272063574769..comments2023-04-30T06:37:40.583-07:00Comments on The Monk's Brew: Vespers on the iPhone...for real?Michael Rubinhttp://www.blogger.com/profile/06244248736498318137noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3387285221768321825.post-22433852871395811022008-08-23T22:33:00.000-07:002008-08-23T22:33:00.000-07:00Well, the iphone is a touchscreen, but you don't g...Well, the iphone is a touchscreen, but you don't get a stylus. You can buy an aftermarket one if you want.<BR/><BR/>However I offer this random quote from the internets:<BR/><BR/>"The key to typing on the iPhone is this: Stop looking at the letters that are being inserted; only look at your keys. Then type as fast as your fingers will allow.<BR/><BR/>Before I explain, jut try it... No peeking at the results. Just the keyboard!<BR/><BR/>So, here's the deal: The iPhone has an awesome proximity-based spell check. What that means is when you fat finger a letter or twenty the iPhone will automatically show you (but not directly since you're not looking at anything except the keyboard!) possible dictionary matches for words which use letters CLOSE to the ones you hit. This is very different from normal spell check which does alphabetic proximity.<BR/><BR/>So, when you screw up a word, the iPhone displays its best guess as to what it thinks you meant and then when you insert any character that is a word boundary, it drops that replacement in place. After using your phone for just a little while, it's *incredibly* accurate. I actually type nearly as fast on the iPhone as I do on a regular keyboard!"Georgehttps://www.blogger.com/profile/05497869257213673199noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-2847438688850700982008-08-23T13:00:00.000-07:002008-08-23T13:00:00.000-07:00Ummmmmm, but Iphone is tactile, so, for sure it wi...Ummmmmm, but Iphone is tactile, so, for sure it will have a stilus, like every Palm PDA in the world. Could anyone confirm this. <BR/><BR/>On my NDS, then only manner to play IF properly is with the stylus. The same could be said about Palm devices, so, if not, Iphone will not be a proper device for IF. Hope it is. I doubt it doesn't, it is pretty well designed.El Clérigo Urbatainhttps://www.blogger.com/profile/15400087931000175122noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-75612808374995815552008-08-22T13:43:00.000-07:002008-08-22T13:43:00.000-07:00I think the UI would definitely require some sort ...I think the UI would definitely require some sort of redesign, and the compass-style idea sounds pretty interesting. I still think there should be some way to enter text efficiently, but I haven't used an iPhone so I don't know how reasonable that is to expect.<BR/><BR/>I'll have to check out Dementium, too. It sounds like they have the right idea, but without a stylus I'm not sure how it would work.<BR/><BR/>I wasn't sure text-based IF would ever make it to the iPhone either, and I'm surprised at how quickly it did. I'll have to play with it, but Frotz looks like a pretty nice application, especially with the link to IFDB. It really does depend on the interface, though. As for Java...I don't know, I'd rather see you writing more IF than messing with that...Michael Rubinhttps://www.blogger.com/profile/06244248736498318137noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-69502387638270396652008-08-22T05:09:00.000-07:002008-08-22T05:09:00.000-07:00You should watch some videos of properly done FPS ...You should watch some videos of properly done FPS on palm devices controled with a stilus pencil-pointer:<BR/>Make a search about these games in youtube. They all has the perfect control for a FPS: "Dementium: The ward", "Metroid Prime Hunters", and "Moon".<BR/><BR/>Ok, I have not played Moon because it is no published yet. Metroid is a fast FPS shootemup, so is a bad example to follow. But Dementium, although it is a horror shooter, it has a slow pace, so slow, that the first time I get my hands on it, I get marvelled about the enviroment and interaction with it. Later it get less interactive and more shooter, but the good impression about the interface remains.<BR/><BR/>I think you must go for a IPhone version, because it is a platform with a well established online shop, like Wiiware, Playstation Shop, and Xbox's Live, so I think there could be more sales for that ways than online sell by the net for PC.<BR/><BR/>Regards,<BR/><BR/>Urbatain.El Clérigo Urbatainhttps://www.blogger.com/profile/15400087931000175122noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-258782803390807792008-08-22T00:36:00.000-07:002008-08-22T00:36:00.000-07:00Wow, and here I was thinking it was a long shot to...Wow, and here I was thinking it was a long shot to get text-based IF on the iPhone. ;) I've been trying to get Java Glulx running with the latest spec, in the (perhaps naive) hope that Java will start making it onto all the portable devices one of these days, and we won't have to keep rewriting and resolving all the interpreter issues over and over again. It's proving to be a lot more difficult than I'd expected...Aaron A. Reedhttps://www.blogger.com/profile/08274464090619923076noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-25204228690353092712008-08-21T17:08:00.000-07:002008-08-21T17:08:00.000-07:00Wow, that is exciting. I've been thinking about a ...Wow, that is exciting. <BR/><BR/>I've been thinking about a text interface for this kind of platform, and while I don't even have a remotely similar device and probably won't for a while, I think one possibility might be to combine all off the ui into a modified compass. Directional movement is obvious with such a thing, but I think you also might be able to do text with a kind of context-sensitive 'spiral alphabet' that rotates around the compass. This has the advantage of unifying the ui and keeping the screen space clear. <BR/><BR/>The (possible) technology for this was referenced on your blog even, in the comments here -- http://monksbrew.blogspot.com/2008/02/verb-analysis-in-if.htmlGeorgehttps://www.blogger.com/profile/05497869257213673199noreply@blogger.com