tag:blogger.com,1999:blog-3387285221768321825.post6644089425630957214..comments2023-04-30T06:37:40.583-07:00Comments on The Monk's Brew: The One Thing He Forgot To MentionMichael Rubinhttp://www.blogger.com/profile/06244248736498318137noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3387285221768321825.post-41874649404606069752009-05-25T13:25:23.172-07:002009-05-25T13:25:23.172-07:00I'm in a valley in my actual project:
(self promo...I'm in a valley in my actual project:<br /><br />(self promotion)<br /><br />http://www.caad.es/spac/spip.php?rubrique16<br /><br />A comic about a text adventure that I intent to build in a flash game. All is in Spanish, but maybe you can enjoy my vectorial art. See the stripes under the topic "El anillo".<br /><br />(end of self promotion)<br /><br />That is because I'm designing the characters right now. It's like slope step for me that never before make drawing art. The sensation of "I'm doing it very bad, This stinks, I'm stink" is so high. So it is very important to have fresh eyes to give the proper vision to your work. Not only fresh eyes, but two pairs or three of good friends, good at the matter at hand (design videogames), that could give you the proper criticism, or the proper praise for a work well done.<br /><br />When you work on something for so long time, could give you two kinds of syndrome: the syndrome of being accustomed to something you have created and believe that it is ok, or that it is very very good; or the opposite effect, to believe that what you are doing is really really bad. In both cases, both fresh eyes and knowing eyes are quite helpful to pull the cord and get you out of your valley.<br /><br />So yes... you need alpha tester now! Rubes!. And you need to concentrate in a prototype of game play so tester and you could feel if the game is going to work or not. So, to finish that demo with the day one, seems a good idea to me, but in a game like Vespers, that demo is almost 60% of the game. It's a too much effort for a prototype to test before you get into a deep valley. Maybe you could handle a one room test for some good friends, later a more than one room but less than five test, etc.<br /><br />Later, make successive iterations in the interface and game-play until everybody (testers, staff of the protect and you) are really satisfy. Then proceed to complete a real demo. Iterate de testing. Then proceed to complete the whole game.<br /><br />In my work at hand, first I made only one strip. I was satisfy, so I made another. Now I'm trying to make a whole comic. I was in the valley until I discovered thanks to the iteration and my friends, that my characters are cool :P<br /><br />Keep on pulling the cord Rubes!El Clérigo Urbatainhttps://www.blogger.com/profile/15400087931000175122noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-398104291141566882009-05-22T22:46:13.801-07:002009-05-22T22:46:13.801-07:00Not to be too depressing, but...
It's like climbi...Not to be too depressing, but...<br /><br />It's like climbing a mountain. You get to a level area, look up, see a bit more elevation to go, and conclude the summit must be just above (and behind) the ridge you can see.<br /><br />You climb up to the ridge, notice yourself on a level patch, look up, and realize the summit must be just past the next ridge.<br /><br />Ad infitum... a maze of twisty ridges, all alike... or so it is in my case...<br /><br />But this time, I'm sure, I'll actually see the summit after the next milestone.Unknownhttps://www.blogger.com/profile/03211264481142230385noreply@blogger.comtag:blogger.com,1999:blog-3387285221768321825.post-75396104062301038002009-05-22T07:27:17.019-07:002009-05-22T07:27:17.019-07:00From the comments on this blog I know you've recei...From the comments on this blog I know you've received a lot of positive feedback, but I wonder if you feel you get enough of a cheering section in the day to day? I mean simple positive feedback, not constructive criticism or anything like that. From what I've seen it seems like that can help row a project along too, and one good place for something like it that I've found is a well-attended and active forum.Georgehttps://www.blogger.com/profile/05497869257213673199noreply@blogger.com